Author: Adrien Quennepoix
Chalmers University of Technology- Sweden
Tutors: Daniel Norell- Jonas Lundberg- Karin Hedlund
Material Turn Studio
From boredom to anxiety, monotony to ennui – where is the surprise? How to disconnect?
Queuing, waiting, running, watching: everything needs to be fast, big, clear and efficient.
What about the moment? – An overwhelming need for action leading to a weak soup of sensations.
This is everything and nothing at the same time.
It is not easy to get lost anymore.
The labyrinth is a project, a multi-faced platform for experiences. This becomes a chance to escape from a context, but more importantly, from reality.
It offers the opportunity to get lost and questions the relation with our surroundings.
It aims to create and provoke physical interactions, to produce a variety of space with specific conditions. A dynamic conversation between hosts, architecture and environment is developed: a symbiosis emphasising on the benefits coming from trans-programming elements.
The labyrinth is mainly curating an experience, producing effects. Users, in a state of wonderment, will discover or determine what they want the space to become thanks to their own ability to label activities and functions
The master thesis will go through our collective memory, it will introduce fiction and narration.
The project relies on precise description as an objective tool. Thus, it generates tangible media (architectural representations such as axons and plans), projective narrative and visual interpretations.
The structure condenses confusion, entertains an immersive alternative journey where the unexpected is legitimised. It is mainly about playing with contradictory feelings, inducing emotions and exploring mystery.
The result is a labyrinth, injected in the city of Göteborg: a conflicting environment as a new territory for experiences.