Author: Zi Yi Chua
Instructor: Damjan Jovanovic
Städelschule Architecture Class (SAC)
The “real” is often believed in a direct causality; it has undermining the complexity of contemporary world as “big data” into naive realism as David Ruy indicates it as a reduced outcome of imagined “real”. Even debris of modernization is irreducible but more and more, more is more into a “Junkspace” as noted by Rem Koolhaas. Junkscape is hence opened up a new reading in response with this difficult condition.
By referring to what Koolhaas has stated, there is no specific originality possible anymore for the architect, as his or her role has degraded into a composer of “ready-made” elements only from the mass production series or the easy access “Google” catalogues. This asserts the point where buildings are no longer accessible by us due to presence of other domains.
Junkscape is further represented as an entity through aggregation of extracted elements differently from an assigned building (OMA’s Dutch Embassy) into a new whole by disrupting its political and aesthetic implication as a valid resonate point. Neither performing through harvest of contextual forces out there, as David Ruy mentioned, a building object should be capable of questioning how the real should looked like.
Junkscape is thus referring itself as a valid constructed realm through a non-standard platform, even itself is read as an associated ground for its figure. It is deployed in a fictional scenario through an artwork (The Empire Bargains by Joshua Viers) and the atmospheric scene can be read as a possible context generated by the object itself with autonomous properties. A difficult and mashed up reality is thus waiting to be discovered through the aggregated jungle as a perceivable new whole for hosting a mixed reality games club.